Source: modDBRelated: Sands of War
Yep, you can download it now! Click on Sands-of-War in the files section and then click on Sands-of-War 1.3. If you are upgrading from 1.2 you will only need Sands-of-War 1.3 patch. Download Sands-of-War HERE: http://www.sandsofwar.simgames.net/sow.phpPlease spread the word to as many as possible! We are also in need of servers - especially dedicated. Please open a server if possible. We have worked hard on Sands-of-War 1.3 so we can bring you our longest changelist - ever! Changes/Additions: ------------------Bug fixes:
- New map: SoW_riyaq
- Updated map: SoW_nbz
- New CoDe spawn, spawn protection and better textures
- Updated map: SoW_hangar
- Replaced crates with real detail, added structures and trees to the desert, fixed basement flag exploit and improved Aim spawn.
- Manual!
- Majorly improved LQ versions of all weapons. Huge performance gains!
- MP3 entity!
- New skin for the PSG1.
- Added mapcycling
- Updated sow.fgd to version 1.15
- Added support for mp3 playing entity, fixed door blocking, removed unused classes, changed some standard values and descriptions, added 3 new game entities
- Slowed down sprinting
- When changing team you only die if you aren't allready dead.
- Changed so it says "1 player" in teaminfo instead of "Players: 1".
- New way of showing the flags on the HUD
- Instead of "0" in latency it now says "Host".
- Entity respawn! (breakables still don't reset).
- Removed health and armor from backpacks
- Removed "new game" option in Steam
- Replaced the ugly crosshairs
- Crosshairs are smaller and has a better rendering mode
- Minor updates to title.txt
- Added "\" (end line) to some error/console messages.
- Flag capture gives 1 flag instead of 2 frags
- Delay before reseting the game after every flag has been captured (mp_newrounddelay)
- Freeze time when all flags have been captured and all players have respawned (mp_freezetime)
- When selecting team you can no longer select to be spectator by pressing '6'
- Delay when proning before you can deprone again.
- You can now zoom with the OICW (secondary fire).
- Moved the weaponbox away from the radar.
- Warehouse and Tigris did not meet the high SoW standards and have therefore been removed
- Fixed eye position on Walther
- Fixed loading SoW_desertmines
- Fixed missing sprite for SoW_tigris
- Fixed a bug related to being stuck when spawning
- Autoassign team now works.
- Team specific weapon models are now all selected acording to team instead of class.
- Now you don't drain stamina, when you push the sprint key, unless you're moving.
- Removed unused flag and map models
- Removed crosshair on PSG 1 while not zooming
- Bound classmenu and selectteam to "o" and "p" as default
- Fixed file extension for Desertmines info text.
- Fixed invisible tripmine laser
- The dead will now rest in peace (no more spinning corpses)
- Removed Infrared from key bindings, as it dont exist in SoW
Source: modDBRelated: Sands of War
Yep, you can download it now! Click on Sands-of-War in the files section and then click on Sands-of-War 1.3. If you are upgrading from 1.2 you will only need Sands-of-War 1.3 patch. Download Sands-of-War HERE: http://www.sandsofwar.simgames.net/sow.phpPlease spread the word to as many as possible! We are also in need of servers - especially dedicated. Please open a server if possible. We have worked hard on Sands-of-War 1.3 so we can bring you our longest changelist - ever! Changes/Additions: ------------------New map: SoW_riyaq Updated map: SoW_nbz New CoDe spawn, spawn protection and better textures Updated map: SoW_hangar Replaced crates with real detail, added structures and trees to the desert, fixed basement flag exploit and improved Aim spawn. Manual! Majorly improved LQ versions of all weapons. Huge performance gains! MP3 entity! New skin for the PSG1. Added mapcycling Updated sow.fgd to version 1.15 Added support for mp3 playing entity, fixed door blocking, removed unused classes, changed some standard values and descriptions, added 3 new game entities Slowed down sprinting When changing team you only die if you aren't allready dead. Changed so it says "1 player" in teaminfo instead of "Players: 1". New way of showing the flags on the HUD Instead of "0" in latency it now says "Host". Entity respawn! (breakables still don't reset). Removed health and armor from backpacks Removed "new game" option in Steam Replaced the ugly crosshairs Crosshairs are smaller and has a better rendering mode Minor updates to title.txt Added "\" (end line) to some error/console messages. Flag capture gives 1 flag instead of 2 frags Delay before reseting the game after every flag has been captured (mp_newrounddelay) Freeze time when all flags have been captured and all players have respawned (mp_freezetime) When selecting team you can no longer select to be spectator by pressing '6' Delay when proning before you can deprone again. You can now zoom with the OICW (secondary fire). Moved the weaponbox away from the radar. Warehouse and Tigris did not meet the high SoW standards and have therefore been removed Bug fixes:
- Fixed eye position on Walther
- Fixed loading SoW_desertmines
- Fixed missing sprite for SoW_tigris
- Fixed a bug related to being stuck when spawning
- Autoassign team now works.
- Team specific weapon models are now all selected acording to team instead of class.
- Now you don't drain stamina, when you push the sprint key, unless you're moving.
- Removed unused flag and map models
- Removed crosshair on PSG 1 while not zooming
- Bound classmenu and selectteam to "o" and "p" as default
- Fixed file extension for Desertmines info text.
- Fixed invisible tripmine laser
- The dead will now rest in peace (no more spinning corpses)
- Removed Infrared from key bindings, as it dont exist in SoW
Source: Biohazard: Survivors
Biohazard 1.5 is dead. Rising out of it's ashes, it Biohazard: Survivors, a multiplayer Coop mod for HL2.In a sense, its Biohazard 1.5, Online.You could be an average citizen fighting to stay alive or a special forces operative sent in to eradicate all traces of the T-Virus, it all depends on the scenario. Expect the usual Biohazard camera system and the inventory system. Anyway..Biohazard: Survivors Trailer
Source: modDB
After a year of development the time has finally come to unleash Mod Database v2. Whilst the new site will appear similar to the present one, it has undergone over 200 changes. Each of these was implemented to carry this site onto bigger and better things. Here are the notable updates:On the 25th of September, the Mod Database will be updated. There is a scheduled downtime here of 2 hours, however given that 25,000 images have to be updated and 1,100,000 database records have to be shifted about, this may take longer or something may go horribly wrong. Rest assured there will be a massive party / gathering in #moddb on irc.gamesurge.net so join in for the latest news.
- New design (easier on the eyes)
- Mod tutorials section (at last!!)
- Support for multiple languages
- Support for multiple templates
- New super-control panel for ALL members
- Better / more accurate search systems
- New permission system (cater for more staff members)
- New accurate mod rating system
- Cleaner mod listing
I am certain everyone will agree v2 is a radical improvement and has improved this site in every way possible. I for one cannot wait, things will be getting serious around here so sit back, relax and get ready for the ride.
Sunday, 19 September 2004