Source: Jobs Maps
It's my birthday, yay. I'm now 22 and another year closer to my deaf.In this special birthday mood (and because I'm quite happy I now have a 17" TFT monitor and a 6800GT) I've decided to go back and finalise a few of my maps for Jolt. A server community that still actually plays them and is even considering op_overlord! The full list of changes then, is thus: TheonlywayisupWill remove pointless pr0n and the whole frogger bit to try and combat the entity problem. Doubt I'll make any other changes, I like the map as it is, though I may add in a little secret or something to keep people happy. I hate releasing revisions for no reason. The frogger section may be enough to make its own 'fun' map, though I'm not sure if such a map has been done yet. CubeI might release a special Cube_noconc edition quickly because I already have it created for halflife singleplayer (for a competition a while back). Then it could go on fun servers that aren't fussy about concing. I don't really think this is worthwhile but a few people suggested it and it'll require minimum effort.Op_OverlordThe veritable map indeed, I really want to go beyond a 'release candidate' version of this and just go ahead and release it. Jolt seemed interested in putting it up so I'll polish up the buggy first map and change how the maps rotate so that admins can choose how they wish them played, rather than in sequential order to the last map without choice. I'll probably have to remove the grappling hooks I'm afraid, as well as the camera sequence. But although a nice gimmick, I think the sequence could be done a bit better.Anything else that needs revising I'll have a look at too. Although I have heard halflife2 is out soon, this is just a final push before the death of TFC to get my maps played. Should only take the weekend.