Source: CrackerJack Level Design
Well you might be thinking... wtf took you long enough to update the site. And for those of you who might be thinking.... I agree. Life is busy, and the body is lazy. Would that be considered an excuse? Actually the real excuse is that I got a new computer, which is quite amazing, never seen compiles run so fast. However, i didnt have my site on this computers hard drive, so just this weekend, I transferred it on over. So this is why i am finally posting.. good enough for you >:OAnyways, to the news and what the hell is going on. Ghost OPs is nearing completion and all the animations are done. I am now heading their mapping department and creating a guide/faq for mappers who decide to create custom maps. In Nightwatch news were working diligently, i think everyone has hit a mappers block, or somethings going on thats causing a bit of set back, I have alot of new screens, but nothing i feel is worth showing yet. As for the Specialists, were currently half way through the beta and pushing through at a nice pace. tm_abandoned is finished and coders are fixing hte teamplay problems using my map as a basis to test. CS: Source, is it now on everyone website? Anyways if you havent played.. play it.. i was originally not a CS fan, but the source engine, as many have said, brings it to a whole new level. HL2 should be quite exciting. But this doesnt mean ill be jumping right into the engine, i still have tons of HL1 stuff left to do. As for my D3 map, thats on a serious hualt till NW is finished.Updates should appear more frequently now, sorry guys.