Source: moddbRelated: HiveMind
Also, the source code is now available for download.
- Added support for ns_oasis, ns_metal, ns_nancy, ns_tanith, ns_eclipse, ns_veil and ns_origin.
- Onos now charge, skulks now leap, lerks now primal scream, and fades blink alot more.
- Tweaked with Gorge/Build chamber gestating and increased rate of gestating to fade or lerk.
- Restored hivemind menu (press - )
- Added so bots will now also use charge, leap, blink and primalscream a lot
- Made bots healspray structures balanced chamber-building
- Fixed up metamod intergration which caused bots to be disoriented.
- Made bots jump a bit more during combat.
- Bots will randomly choose an MC or DC upgrade at the hive (used for NS-Combat!)
- Found a linkage issue that stopped gorges healspraying
- Got bots to build RT defense (ocs)
- Fixed up stupid bug where eggs would spin around.
- Fixed ladders
- Humanized waypoint code.
- Got rid of HiveMind.cfg as it was not needed.
- on thier current location, provided they have enough res
- Fixed marine structure code so gorges stopped healspraying marine structures
- Added support for classic ns mode (ns_ maps)
- Kept all co_ waypoints for better combat support
- Support for all lifeforms in ns classic.
- Bots will build hives, resource towers, defense, offense, sensory and movement chambers.
- Bots will randomly evolve a defense upgrade if they see a DC, a movement upgrade if they see an MC, and a sensory upgrade if they see an SC.