Source: Stargate: Brokenoath
Would the team say a warm welcome to our new team members MrMe: has joined the team as our 2nd coder the work he has submitted to us already is very well done, and has already started putting some order into place on the coding forums. Welcome to the team and i am sure you will fit in. Stukov: has joined the team as a fully fledged mapper for our team, i have already seem some of his work mainly in day of defeat and his ideas and style will fit perfectly to our mod. Please make them feel at home and say hi to them on the forums.
Source: Water Wars
Shayne Hawkins sent over some awesome news. He is making a map for WW and we will have screenshots on the site soon!Check out Shayne Hawkins site hosted right here on Half-Life Gaming for more information.
Source: GHOST OPs
We are in desperate need of a animator so we can release the game. It seems that all the animators ever have been hired or fallen off the face of the earth. If you know one, have seen one, have heard of one, have a phone number or email, send it to me.
Source: Kingdom Lost
We are looking for some sound engineers for our mod. If you're interested, please drop a line to dassbaba@kingdomlost.net and be sure to include a link to some of your work.(do NOT attach a file unless it's a MIDI) We look forward to your submissions.
Source: Frontline Message BoardRelated: End of Mankind
As of today, a new help and request section has gone up detailing the required help that the team needs to progress. These mainly run in the form of Model and Concept artists. Full details are below: -1. Opening SequenceOne, Two, or Three animators to create a three section sequence for the entire opening sequence the three sections are A: Electric disturbance from the portalB: Huge tear in the sky that fluctuates and acts and looks like a tear in spaceC: Electrical Missile bolts with trailing wake.Many references can be used for this, however it must be electrical orientated and look bright and powerful, especially the missile bolts. Also the missile bolts will be many, but duplicated.Also...Modification Brief :- Basically the End Of Mankind, is going to be a horror / realistic mod, it will not try and chance the face of mapping or hl2, but give the player a kick arse ride of a journey. If you have been over to the site and read the background page, you will see that the beginning of the game will get straight into the adventure, with what will be one of the most challenging but amazing sequences ever! This mod has and is inspired by many sources as follows - Resident Evil 2, Resident Evil 3, Poke 646 and Half-life 2 Weapons And Characters And Models And Textures: - At first weapons were not going to be changed, but after considerable thought, i wanted to bring a huge level of realism and "day to day" feel to the game, and thus, will try and bring some organic real world items to the fold, proof of this has already been posted, with the Hammer and a Nail-hun in the pipe line, however i want more things to come to the table, like a replacement for the grenade and other items anybody can come up with. Moving on to characters, this will be an impressive amount, spanning civilians, police and medical units, to once again give a clear and real feel to the game, i am also planning to have abandoned Ambulance and Police units around the city sections and so forth, to get ammo and health, so that's it's not just lying around like in some mods. And that come to models also, their will be some extremely complicated model requests going up in now and in the near future, they will consist of Emergency Vehicles, MiniSub, Medical and Enforcement equipment, hospital and police utilities etc. As for textures, this is an odd thing for me to explain, because it will be directly influenced from some of the models and real life stuff, like, medical and police signs, but things like department stored and warehouses are fully up to the person, and can be designed ready to "fit" in with the size of its sign diameters when the world is being created. Team Members :- Although i need any help possible, it will need to be at a level suitable to the mod, as this is a hugely realistic mod, the models, skins, and items, need to be top class and hugely in depth with detail. Team members can apply via email (mrksmt9@aol.com) or the forum posts here!!! Affiliation And Promotion:- It goes without saying that this mod will only survive if the public know about it, any help that can be done to promote or affiliate this mod, would be so helpful, as would team promoting. We already have massive support from Mod Database, Half-Life 2 HQ, The Mod Resource, Frontline Message Board, and HalfLife files. Promoting the mod, can be on and off the net, as i said any help that can be done must be done It obviously goes without saying that u will be commended and added to the site team list for any work you do for the team, and all i require is you name, location, personal or preferred website and what u would like to go up as.In finishing, would like to thank the 8472 and Half-Life 2 HQ crew for the forum support8472 - http://xsorbit25.com/users5/8472/index.phpHL2 HQ - http://www.halflifetwo.org.uk/forums/index.phpOur Main Site - http://www.freewebs.com/endofmankind/index.htmlMany Thanks
Source: modDBRelated: Return to Mana - Legacy of the 8 Elements
The "Secret of Mana - Alive" project is now officialy called "Return to Mana - Legacy of the 8 Elements". Weve also got a huge media update, so check out the new shots. Make sure to check out the new homepage out as well! Whats new about the team? Weve got 2 new excellent composers. Music preview media will be coming soon. Return to Mana is a Hl² Total Conversion that tries to create an unofficial sequel to the Snes Rpg "Secret of Mana"
Friday, 10 September 2004