lambda Wednesday, 03 November 2004
Posted by Dark Raven @ 11/03/2004 13:53:50 | Category: Half-Life 1 Modification
Source: ModDB
Related: HiveMind

HiveMind version 3.5 has been released. Here the full changelog:

HiveMind v3.5 has been released. Get it from http://hivemind.game-mod.net/

A Feature list includes:
A Changelog includes:
[v3.5]
 Gorges should bile-bomb structures now.
 Added support for ns_lost. (Previously impossible due to a crash bug in the old hivemind engine.)
 Increased gorge rate-of-fire by removing healspray from the combat
moves rotation.
 GREATLY increased Hive-building rate
 Fixed bug which caused hive-building to be broken.
 Celerity should be evolved a lot more.
 Tried to implement tasty bunnyhop.
 Bots now evolve hive#1 and hive#2 upgrades in combat (allowing leap, web, etc.)
 Fixed: Bug where bots could use leap, charge, parasite, (and other non-damaging attacks) on buildings.
 Added support for ns_bast
 Added support for web (gorge)
 When moving, bots should randomly leap, blink, stomp, primalscream and web.
 [RANDOM PLUGINS=SPOREMINES] Gorges should place sporemines a lot more.
 Added leap and metabolise to combat moves (parasite, bite, leap for skulks, metabolise, blink, swipe for fade)
 Now bundling metamod all-mod-support patch 10 for NS Beta 5.

Have fun,

-[MoD]Cha0s C0ntr0L


For download mirrors and for more information you can go here to the HiveMind site.
Posted by Dark Raven @ 11/03/2004 13:51:49 | Category: Half-Life 1 Modification
Source: HL2Files.com
Related: Curse

The Beta testing of the mod Curse has now been opened, below the details on how to apply for a spot:

Beta testing is a must for every project. People may look down apon them, but if it was not for beta testing, mods could not be where they are at this time. So, the time has come for Curse to seek the cluster of devote fans.

If you are interested in become a beta tester for Curse, please email me (hizzeh@gmail.com), or reply in this thread. Be sure to answer these following questions:

-Nickname:
-Location:
-Do you have massive school/work/social obligations right now?
-How do you view Curse and the developement team?
-Do you have any skills that could help further the developement of Curse?
-What is your internet connection speed?
-Do you have a microphone for online communication?
-What is one thing you look forward to Curse, or would like to see implimented?
-Anything else you might want to add?

And be sure to idle in our mIRC channel: #Curse on irc.gamesurge.net! When we will be selecting beta testers (which will probably consist of around ten to twenty fans), we will more likely pick someone that we know from talking on mIRC, since we will get to know each others personality and so on.


For more check the Curse site.
Posted by Dark Raven @ 11/03/2004 13:47:48 | Category: Half-Life 2 Modification
Source: PlanetHalfLife
Related: Citadome

The Half-Life 2 mod Citadome is back!!:

CITADOME HALF LIFE 2 TOTAL CONVERSION IS BACK!

November 03 2004

Back by popular demand. Thanks to all of the Citadome fans out there. I read all 46 e-mails with requests and death threats if
we did not bring Citadome back. So here it is. We already have a small team but we need you. Do you have the skills needed
to make this game a reality once again ? We need the following:

Coder / Player Modelers / Skin Artists / Animators and more.

To apply please send an e-mail to:

apply@gearworxprod.com

In your e-mail please include:

FULL NAME
NICK NAME
E-MAIL ADDRESS
MSN / AIM
POSITION YOUR APPLYING FOR
A SMALL SAMPLE OF YOUR WORK

Thanks for your interest and ongoing support.

-The Citadome Team.


What are you waiting for had on over to the temporary site of Citadome for more.
Posted by Dark Raven @ 11/03/2004 13:42:30 | Category: Half-Life 2 Modification
Source: HL2Files.com
Related: The Somme Valley

The team of the mod The Somme Valley is looking for people to help them with the development of the mod:

Don't fret, progress is still zipping right along. However, we could still use a helping hand here and there. The following positions are available:

Weapons Modeler: We are looking for a talented modeler to do both View (v_model) and Player weapon models (p_model). Such weapons include the Short Magazine Lee Enfield No. 1 Mk. 3, Lewis .303 Light Machinegun, Mills Bomb No. 5, etc. All reference material will be provided by our historians. Please be prepared to show examples of your work.

Weapons UV Unwrapper: In order for our skinners to do their jobs, they need something to skin! We are looking for a talented UV Unwrapper to unwrap weapon models (some of which are listed above). Please be prepared to show examples of your work.

Weapons Skinner: We are looking for one or two more weapons skinners, to skin both Half-Life demo and Half-Life 2 weapon models (some of which are listed above). All reference material will be provided by our historians. Please be prepared to show examples of your work.

Weapons Animator: We're looking for a talented animator who can animate Bolt-Action rifles, oddly-designed machineguns (leave it to the turn of the century to make something that looks normal, eh?), pistols, and grenades. All reference material will be provided by our historians. Please be prepared to show examples of your work.

Level Designer: No mod is complete without good grounds to play on. We're looking for a few talented level designers (mappers) who are proficient in both terrain mapping (i.e. trench maps), and destroyed urban maps. All reference material will be provided by our historians. Please be prepared to show examples of your work.

If you have another skill you feel can be contributed to the mod, please feel free to apply as well. We're always looking for fresh talent to speed production along!

As well, don't forget to vote for us on the modDB Top 100 Half-Life 2 mods. The more votes we get, the higher (and more visable) we are on the list, therefore the faster our community and team grows, and the quicker the mod is completed, and you playing it.

http://moddb.com/scripts/topsite.php?ts=1859

Thank you.


Check out the The Somme Valley site for more information.
Posted by Dark Raven @ 11/03/2004 13:39:12 | Category: Half-Life 2
Source: HalfLife2.net

HalfLife2.net reports that with the update of Steam last night, also came a file containing information on the contents of the soon to be released SDK for Half-Life 2:

Source Software Developer's Kit

The Source SDK is a set of tools and resources used to create custom content, modifications to existing games, or even completely new games using Source engine technology. Anyone can download and try the SDK, but please note that it is designed for advanced users.

Included:

-Hammer
-Half-Life Model Viewer
-Face Poser
-Scene Manager
-Various content compiling tools
-Documentation
-Source code and examples

For community support and an online knowledgebase, please visit the Valve Editing Resource Center (VERC).

The SDK will be updated over time with new resources, source code, or examples. As with Steam games, these updates will be delivered by Steam automatically.


For more check out HalfLife2.net.
Posted by Dark Raven @ 11/03/2004 02:16:01 | Category: Half-Life 2
Source: Half-Life Fallout

Bite from Half-Life Fallout has put online a brand new Half-Life 2 story speculation article. He used a lot of the recently released media pieces (The Bink movies, the Prima Games book previews etc) and used them to for a possible story that leads up to the events of Half-Life 2. Do note that the article does contain a lot of possible spoilers, but here's a preview that does not (At least if you have played Half-Life):

The resonance cascade that occured at Black Mesa teleported a number of alien lifeforms into Earth. Now we know that the Test Chamber served as the centre of this vast teleportation event, and slowly sent out 'ripples' which expanded upon the teleport events. While you were battling aliens (and marines), these ripples continued to spread outwards, slowly engulfing the whole of the Earth. Black Mesa was eventually destroyed, but the damage had been done. Xen aliens had invaded the world.


The full story, which is a great read, can be found here at Half-Life Fallout.
Posted by Dark Raven @ 11/03/2004 01:57:34 | Category: Half-Life 2
Source: Half-Life Fallout

Half-Life Fallout reports that they got word from Valve about the release date of the Half-Life 2 SDK (Software Development Kit):

Everyone is excited about the release of Half-Life 2 the game, but a lot of modders are more excited about the SDK (Software Development Kit) release.

Rumour had it, that the SDK would be released about a week prior to HL2 hitting store shelves. But HLFallout member psiphon wanted confirmation and popped a question Valve's way regarding the release date. Here's what Rick from Valve had to say:
It should be out around the same time as HL2 hits store shelves.
This is great news and I'm sure most modders can't wait.


For more info check out Half-Life Fallout.
Posted by Dark Raven @ 11/03/2004 01:50:49 | Category: Half-Life 2
Source: Half-Life Fallout

Voodoo Extreme recently asked Doug Lombardi from Valve some questions. Among them was a question about a Half-Life 2 manual, since there were rumors that there would not be one. It turns out this is true:

VE - Silly question, but there are some rumors floating around German HL 2 forums that Half-Life 2 won't ship with a manual of any sort.

Doug Lombardi - That's correct. There is a quick reference card included to guide folks through installation and set up. And Prima will be releasing the official strategy guide.


For more head on over here to Voodoo Extreme.
lambda Tuesday, 02 November 2004
Posted by MJCS @ 11/02/2004 21:44:55 | Category: Steam
Source: Steam
A platform update is available and will be applied automatically when Steam is restarted. The changes include:

STEAM CLIENT CHANGES / ADDITIONS:
  • Added Tools section to Steam UI

  • Fixed Japanese, Thai, and Russian characters drawing incorrectly under Windows 98

  • Fixed DoD:S showing up in the Steam monitor as downloading

  • Fixed HL2 preloading stuck at 89% for some users

  • Fixed condition causing "non-zero size of m_uMallocedBlock" message