I got to interview jobabob from jobabob maps. This is the first interview that he
[13 July 2003 - 15:15 PDT GMT-8]
HLGaming.com: Tell us a bit about yourself.
Jobabob: I’m Edward Steele, 20, long term mapper (about 8 years for various
games) and computer science student at Lancaster University in the UK.
HLGaming.com: How long have you been mapping for Half-Life?
Jobabob: Pretty much since it began, Id been mapping for quake and its sequel
for a few years and decided to move onto half-life when the SDK was released.
HLGaming.com: Which editor(s) do you use?
Jobabob: For the full mapping experience I use Hammer 3.4, Milkshape for
any models, Paint Shop Pro for my textures and Goldwave for those audio delicacies.
HLGaming.com: Do you do work on mods as well?
Jobabob: I've been offered a few jobs for Halflife2 mods, but unfortunately
I've always been slow on the uptake when it came to mods for the original. I made
a map for the ancient goldeneye mod, but that was about it. So I suppose no I don’t
then! At least not yet.
HLGaming.com: What is your favorite HL mod and why?
Jobabob: Natural Selection. Some of the best mapping I’ve seen in any half-life
mod by far and the most original design/interface. Third person strategy works so
well in clan based games, proper team play! NS also comes with a great texture set,
essential to creating a quality map.
HLGaming.com: How long did it take for you to buy Half-life when it was released?
Jobabob: Technically I never bought half-life, it came as a bundle a few
months after it was released!
HLGaming.com: What's inside your head for mapping?
Jobabob: Flowing Venetian canals, most of world war 2, prefabs, large outdoor
areas, a random jumble of ideas that came to me in dreams and a total disregard
for how people will view the map. I map for myself alone, purely for the joy of