Posted by News Staff @ 10/26/2004 07:57:49 | Category: None
Source: Kingdom Lost
Greetings. We have a number of new pieces below, including our finally finished Paladin. Earlier this week after discussion with some of the 3D team members and wise HL2 fans, we decided to lower all of our item and weapon polygon counts to around 500, which is very low in comparison to in-game HL2 items. The reason for this is that our project, being 3rd person, it isn't very critical for in-game items aside from characters. Another factor was our game having big battles on the screen, with human players (and their detailed eye candy models) buying lower detailed NPC's. This, in combonation with high detailed weapons, would cause most lower-end computers to crash. Expect new re-modeled weapons later this week.

Aside from that, we welcome anyone who has suggestions on combat systems or any other subject pertaining to Kingdom Lost. In our search to complete our design document, we ended up doing lots of revisions and hiring design staff, and coming up with many ideas and theories. We're going to take a professional approach and compile all of our discussions and conslusions for the benefit of the community, and hopefully others. We like to call this "Kingdom Labs". Technically speaking, Kingdom Labs is the design and research division of Kingdom Lost, but there isn't much more on the subject. We'll have it all on our new website.

We're in the process of designing a new website, which will have loads of goodies for everyone!

Below is some new media. The Staff renders are still about 1000 polygons, but we're working on how to reduce the polycount and keep the models pretty.

Enjoy!

Paladin Full-Body
( Paladin Work in Progress Thread: http://www.kingdomlost.net/forums/viewtopic.php?t=290 )