Source: MechMod
MechMod's version for Half-Life 1, which will soon be out in the public's hands (or hard disks to be precise), is a stepping stone towards something much bigger. We have put a lot of effort to try and make our HL1 version's only release as pleasing as possible in terms of graphical advancements and mecha action. So we now present Step 1 of 3 of our release process, a video demo to the 3D water effects that MechMod has to offer. Pushing the boundaries of the Half-Life 1 engine? Our lead graphics programmer, Jason, certainly tries to - as he is the main man to credit behind our graphics.MechMod Water TrailerMain Featured Content: Realistic Water Using OpenGLVideo Codec Used: XviD [ link ]Audio Codec Used: MPEG Layer 3Music Used: Motorcycle - As the rush comesFile Size: 37.8 MBDOWNLOAD NOW! (Right click and save target as...)http://www.mechmod.com/files/MMwatertrailer.aviAnd to see a 2D full resolution version of what our mod has to offer to you, check out Jason's dev journal post by 'clicking here'. Preview:-------------------------------------------------------------QUOTE(ssjason123 @ Oct 19 2004, 11:38 PM) The following screenshot is a small teaser to the graphical goodies that you guys will see when we release soon. You can see the new water (a little only though), the new blur, the new glow, pixel shading madness, 24-bit textures, and best of all - this works on both ATI and nVidia cards. There are also lots of CVAR's to customize the amount of blurring/glow and other options - or you could just turn everything off!-------------------------------------------------------------Remeber to keep browsing our forums and hang around our IRC channel - we release things ahead of our website in those two places. :-) Keep watching for more updates coming very soon! Will the madness never end?Our lead 2D Artist, SSJS, has been pumping out work for us left and right. Our forum regulars have already seen some of these in the Dev Journals, but here's 4 of our most recent 2D work:(Class Select Screen / Team Select Screen) (Steam Splash Screen / MechMod:HL2 Website Design) All three screens are currently ingame, thanks to our lead graphics programmer, Jason, who implemented the above in OpenGL.Is this a joke? Certainly not. MechMod has just about completed all development for it's Half-Life release and now needs Beta Testers to play the game to their heart's content. One may ask, is there a catch to this? There certainly is! The catch is that we are only interested in recruiting serious and experienced testers. You must satisfy each of the following prerequisites:* You have experience with officially beta testing a game or modification.* You have a keen eye for detail and like experimenting around.* You are able to express yourself in mature and understandable English.* You are a frequent user of IRC, or will not have a problem using IRC if you don't.* You use AIM (AOL Instant Messenger), or will not have a problem using it if you don't.* You feel that you will be able to dedicate a minimum of 10-14 hours per week for beta testing during peak periods (pre-release) and about 2 hours per week during inactive periods.* You are a team player, and have no problem working with other people and communicating efficiently.The above may sound daunting to some, but after the application and interim period, beta testing is actually a lot of fun. To apply, please reply to 'this thread' (this news post if you are viewing the forum) with the following information:Nickname: Full Name: Age: URL's to Games/Mod's I have tested: Operating System: Processor Speed and make: RAM and type: Graphics Card: Team member(s) that know me [optional]: The second post of the application thread will show you an example of how you need to reply. We thank you for your interest in advance, and good luck with the application!