lambda Sunday, 12 September 2004
Posted by MJCS @ 09/12/2004 17:11:24 | Category: Half-Life 1 Modification
Source: Stargate: Total Conversion
What news for Singleplayer mod?

In fact , not lots of very news thing because there is the start of new school year

fortunately , SingleplayerMod continues to advance and need new mapper to replace Jolinar[neo] in Mapping , plus Organic Modler and animator of weapons previously asked

Now , there is few screen of next Mod

For modeling :
Anubis drone , Made by Joe_Dalton:



For mapping :
New mission working by Rex



New Singleplayer Mission by Colonelc4


Note : SingleplayerMod will be avaible to steam , and IA will be boosted
Posted by MJCS @ 09/12/2004 13:24:06 | Category: Hosted Site
Source: Hostile Intent
Here at HI we realize how important the community is to any mod. That’s why we do Community Spotlights.

In a Community Spotlight, we choose someone who shows great skills modeling, coding, mapping etc or just a great community member who shows what he knows on the forums or in the game.

Sometimes people tend to stand out in their support for this project and we like to recognize these individuals and thank them with a Community Spotlight.

This edition of the Communtiy Spotlight highlights BioTek. BioTek is a modeler and is a great guy. He has quite a few skills when it comes to modeling and everything that goes along with it. Best of all he likes HI and the community we built here so I interviewed him and here is what he has to say...



Charles: What brings you to the HI community and what makes you stay?

BioTek: I read about HI on PHL when it was still in development (before the 1.0 release). What appealed to me the most was the fact that HI used iron sights to aim and fire a gun and the fact that it portrayed realistic damage (2 shots and you are dead opposed to firing a full clip and still have the victim kill you instead) . Those two factors combined with the great atmosphere, the very friendly and mature community and the close co-operation with the dev team are what's keeping me (and will keep me) around.


Charles: Do you enjoy the way HI is progressing so far?

BioTek: In my personal opinion and gameplay experiences I feel that Hostile Intent has become a mod which can stand next to the more popular mods like Counter-strike, Firearms and DoD. Although some might disagree it's my opinion that, like in those mods, the core gameplay is present. HI just needs some polishing in some other areas, but other then that I like what HI has done and will be doing in the near future and I personally can't wait to see what the dev team has in store for us for both HL and HI:PR.

Charles: How long have you been modeling? What modeling program do you use? Do you think you may switch over to XSI when HL2 is released?

BioTek: So far I've been modeling for about 4 years. It all started when I bought a packages called DIV Games studio which allowed people to build there own 2d games using a specific language. This package came with a free 3d modeling and animation suite called Blender. Since the coding of 2d games wasn't very fruitful i decided to take a look at blender. Since that day I've been using Blender3d to do most of my modeling. However since it didn't support Half-Life I bought a copy of Milkshape3d, in which I import the models made in blender to do the rest of the HL-specific modeling.

I have Softimage exp for HL2 installed and it looks like a very powerful tool. I have been messing around with it, but being a blenderhead I sometimes feel that the controls are not very intuitive. Luckily it supports the import of .OBJ files so if everything else failes I can always import a model made in blender and then continue development in Softimage exp for HL2.

Charles: Do you have any other secondary skills like level design or coding?

BioTek: Besides modeling I know my way around the Valve Hammer editor but don't expect great masterpieces. Other then that I have some very basic knowledge of visual basic.

Charles: What does the MSA mean to you and where would you like to see it in the coming months?

BioTek: To me MSA means a gathering of both experienced and new individuals in the fields of modeling, skinning and animation which work, teach and learn new skills and combine those skills to create new and exciting content for HI. I'd like to see MSA progress to a team which creates content that people love and want to use, explores new terrain in the field of creating game content, offers people the possibility to be a part of the team and have fun while doing what they like best.

Charles: Are you excited that Team HI decided to bring HI to Source? Or do you see it as something that just HAS to be done?

BioTek: For me the decision from the team to continue development on the SOURCE engine is the next logical step in the development of HI. Source will offer new and exciting possibilities for all parties involved in the development of HI : PR content (I'm still looking for an engine that will allow to create a realistic forest environment). I'm sure that we will need a bit of learning time to get the most out of the engine but trying out some new things that weren't possible with he HL engine will make the learning experience a pleasant one.
Posted by MJCS @ 09/12/2004 12:34:40 | Category: Half-Life 2 Modification
Source: Border Control
Half-Life 2 is finally getting closer. That's why we've decided that it's time to launch our new website.

Border Patrol is pleased to announce that our official website has now been opened. From now on you can follow our progress on the construction of Border Patrol until we have achieved it's completion.

In the media section, you can download a new trailer and media teaser.

Other great news is that you can win a copy of Half-Life 2!
To read the assignment and rules make sure you visit our forums.
Posted by MJCS @ 09/12/2004 11:13:20 | Category: Half-Life 2 Modification
Source: Citizen-132
I apologize again for my lack of updates. I moved houses, and there was a fiasco with my internet setup, no wires in the house...so we had to make our entire house wireless, which was a lengthy process. Things are finally getting back to normal here, but I can't say the same about Citizen-132.

We are chugging along faster than normal. Our Half-Life 1 demo is wrapping up, and it is looking really great. The HL1 project leader, Epit0miz3 has been working like crazy to make sure every part of it is coordinated, and is doing a great job. The weapon animations just came in, looking great, skinning the characters, 2-4 maps will be included in the first release. It looks more like a full HL1 Multi-player mod rather than just a demo, so we hope you'll enjoy it.

In other news, we got a lengthy half page feature in PCGamer UK's October 2004 edition. Everyone should pick up a copy and read about us! We have also been posted twice in the last 2 weeks on PlanetHalf-Life, so our site hits have gone through the roof. It's been a great month so far for C132.

We have a FarCry Department Head production meeting on Sunday the 19th, just to make sure every bit of the FarCry production is planned and ready. We have had good correspondence with Crytek regarding the SDK, and have recieved word that an update is coming, fixing many of the problems we outlined for them after their first release.

I apologize for the lack of media updates, we've just been very focused on getting stuff done, and I personally think you'd rather have us get you this demo rather than a few more renders. Perhaps they will come together.

Keep supporting us, we love to get fan mail - smurray@citizen-132.com .. Tell us what you think (the whole team reads each letter we get in our private forums). Give us your suggestions, post in our forums...anything to help us is great.

Thanks a lot for your support so far
Posted by MJCS @ 09/12/2004 10:15:56 | Category: Half-Life Radio
Source: Half-Life Radio
After 4 Hurricanes, we are back. We will have power to our antenna and building by Monday. We would like to thank our GameSHOUT fans for their patience during this time. Take this note as official, we will bring regular Half-Life Radio broadcasts on GameSHOUT this week. We have much to talk about. Tune in this coming Friday and Saturday. We will also be doing some marathon shows for next weekend as well.
Posted by Sethy @ 09/12/2004 10:03:25 | Category: General
Site Will Be Finished 7pm Eastern Time! I have a few bugs I would like to fix up, but other then that everything is working great. MOD Develepors... welcome home
Also on a note, the creator of GameJack will be joining the boys over at Borg Wars as a 3d modeler.
lambda Saturday, 11 September 2004
Posted by MJCS @ 09/11/2004 21:01:59 | Category: Hosted Site
Related: Dracten
Please welcome Dracten into the Half-Life Gaming hosted site family.

Check out their site and message boards for more information about this mod.
Posted by MJCS @ 09/11/2004 20:44:13 | Category: Site News
Related: Zeromancer
My map review of Zeromancer is finished and is available for your viewing pleasure.
The overall size of the map is quite small which allows for some intense game play. It is about the size of one of the smaller standard HLDM maps.
Posted by MJCS @ 09/11/2004 18:53:46 | Category: Site News
Half-Life Gaming will be hosting a few more sites in the next few weeks. Once those sites are up and running they will be added to the hosting list.

You can also start to look forward to more Files, more news, more interviews, and more reviews. If you have any other suggestions for this site, please feel free to post them on the Message Boards.