Source: Last Breath
Check out our media section! We've just updated with some new map images as well as one of our melee weapon models. Note. The maps on the media page are work in progress shots and although they have been done in Half-life the purpose of them is to allow us on the team to test how the story is coming along, When HL2 comes out we will be converting them to HL2 maps and bring them up to higher scratch and retexture them.
Source: Black DragonNot really that big of an update but I am sure some of you would like to know. This is a mod I will be keeping my eye on.
As many of you may have noticed by the banner on this page, the layout for our new website is not done. The HTML version is very close to going live. The new site will also mark the beginning of our new PR campaign. You will be sure to see more of Black Dragon then ever before. Stay tuned for more.
Source: AMX Mod X
Now that Half-Life 2 is buyable, it's time to announce a new project. I am proud to introduce SourceMod, the next generation Administration, Scripting, and Modding package for Half-Life 2 and its Source engine! SourceMod is a rewrite of AMX Mod X, from the ground up, on a platform and scripting engine independent backend. SourceMod will take the customization abilities of AMX Mod X to a whole new level, offering an internal engine that is totally moddable itself. You can visit the SourceMod project at www.sourcemod.net, visit the forums at www.sourcemod.net/forums, or see the initial development team at the credits page. Please ask questions on the SourceMod site or in this thread. If you would like to join the team, PM BAILOPAN on the SourceMod forums with your credentials and desired position. Thanks for sticking with us! NOTE: AMX Mod X is not dead now, and there will be a new release shortly. Bug fixing will continue.
Source: United Admins
Yesterday, VALVe began taking purchases of Half-Life 2 through Steam, marking the virtual end of Half-Life products (now dubbed "Classic"). Their primary focus moving forward is the Source Engine. We at United Admins are ramping up our efforts to support this change in focus.The development teams for ClanMod and StatsMe have been spending time working toward plug-in architecture support for the TiTan project for nearly the past nine months. As such, development of these products has been slow to non-existant. As of today, the releases available through our site and through SourceForge are considered to be the final releases of both products. While we are placing these products at their respective EOL (End Of Life), support will continue for both products for as long as they continue to run on VALVe supported software.We would like to thank everyone who used, promoted, and supported these products throughout their lifetime as well as the many talented programmers who have worked on them over the years, including Olo, the creator of the products, Mike Rotch, Punisher, Griffin, Yonatanz, Jussi Kivilinna, Buzzkill, Imperium01, BoNeS, EKS, JustinHoMi and so many more who made these products the success that they were. Look for more exciting products from United Admins in the future, and don't forget that we still provide the best in Half-Life Anti-Cheat software!
Source: HL2 FalloutRelated: INCorporated
French daily-newspaper Liberation has published an article dealing with the mod phenomenon today, and guess what mod is featured, showing of two of its bad ass Govs units? It's INCorporated of course! That cheers us up really good, and gives us yet another good reason to the project. As a bonus, we offer you a large version of the picture that was used to illustrate the article. We hope it will fulfill the requests we were submitted regarding wallpapers, which we didn't took time to produce until now.
Just a quick news item this time, to let you discover some of the research material our designer team produced regarding the Corporates, the third playing team featured in our project.A lot of those characters will never go beyond the simple sketch stage, as they are graphical research material, and their only purpose is to help us find character styles that suit our vision of the game universe well.As soon as we'll decide on which ones to keep in, you should see those professional killers-to-be make their way across this page again, this time as 3D models...
Source: Return to Mana
News from the "Return to Mana - Legacy of the eight elements" team! First of all we found a new head coder who supports with translating and making our project accessable to the french community as well. This means that weve got a new french part in the Homepage as well. Back to the game. Weve got face concepts of all the characters done by now. You can see the main hero, the thief girl and the wizard girl. In addition to that there is the waterpalace priestress who supports you later on. Check them out!Heres a little preview of what can be exspected of the monsters. Weve the "Mad Jester" and the boss enemy "Griffon w. Goblin" in store for you this time. So check out those shots.
Make sure to visit our new Homepage as well. Support us in our forums if you want to drop some ideas or thoughts.
Source: Move In
If your interested in helping a nearly finished HL1 mod then hurry up and apply for a job as a 2nd coder, skinner or animator.We just need to fix some bugs and tweak the mod at some points, before we can release it.Besides MI1 you can also apply for our upcoming HL2 project, where we still need 2 coders, an animator, some modelers and a soundartist.We only search for skilled and reliable members, so you should have at least 2 years of modding experience . To judge your skills, we'll have to take a look on your previous work. Please add some links/pictures to your application e-mail.The pictures below show some scenes of the betatest and our newly coded flashlight.
Sorry for the lack of news this week. I promise i will make up for it this weekend.
Saturday, 09 October 2004