lambda Saturday, 16 October 2004
Posted by MJCS @ 10/16/2004 15:44:16 | Category: Half-Life 2 Modification
Source: Reinstatement
Hi all, been busy doing some statics for one of my levels, they are a oil drum, road sign and a couple of water towers. Click a picture to see a s full size version:

Posted by MJCS @ 10/16/2004 15:40:11 | Category: General
Source: Digital Paintball
DPB T-Shirt Design Contest

That's right Digital Paintball and Killa Clothing have teamed up to make a limited run of Digital Paintball T-Shirts, depending on the demand of the product we might release it as one of our products, and continue making them.

Kuja, and myself would like to invite You to submit your very own design, if your design is picked your design will not only be used for the T-shirts, but you will recieve 2 Shirts, and $50 once the first run of shirts are complete.

Rules & Requirements:
Front & Back
300dpi
Limited to 3 colors (Shirts will be black)
At least 5in x 5in (Again in 300dpi)
Digital Paintball Name, and Website (Somewhere on the shirt)
Nothing Violent, Offensive, Profanity, or Nudity
If you make the top 3 designs we require you send a psd, before the winner is picked.

Each order of the finalized design contributes $3 to DPB!

*The deadline for an entry is October 24th, 2004. Please submit all entrys to Ceo@killaclothing.com Titled DPB Entry. The limit is 2 entrys per person, and we will post all designs on the forum on Monday the 25th, with a week long poll to decide on the final design, along with a sample of what the shirt would look like once produced.
Posted by MJCS @ 10/16/2004 08:49:49 | Category: Site News
I am currently working on updating the current design of the website. And then well after HL2 is released I will launch a new design.
Posted by MJCS @ 10/16/2004 08:48:48 | Category: Hosted Site
Source: Resident Evil: Shadows of Fire
Welcome to the new and improved Resident Evil Shadows of Fire a Half-Life 2 Modification! Yes the website is complete along with the switch of engines and new unique story line; this is a tremendous day for RE SOF. We are now looking for some new Team Members to help get us on the move and start working towards releasing the mod well after HL2 gets into our hands, currently we are in need of a Concept Artists and Modellers (Weapon and Monster) We also need a few Skinners and Mappers (We will be making the maps on Half-Life then porting them over to Half-Life 2)

Contact me on the usual places:
AIM : incy28
MSN : incy247@blueyonder.co.uk
E-Mail : incy247@blueyonder.co.uk
Forums : Join the Team
IRC Channel : #re-sof @ Gamesurge.net

Now as you can see we now have a new hand build site, I have placed lots of info and things on the pages you see listed above, The about page now has some brand new snips from our new story and the altered classic multiplayer modes. Our new Media section has a few of our old pictures and will be updated accordingly as we continue to develop, you can even stream our Map demos from our new media section! The Team page is still in its classic design and layout as when it was on the very first site we had, a few members have been removed due to them being ‘dead’ or inactive. We now have an FAQ due to popular demand from the forum goers, I will update the FAQ as new questions arise during development. The Files section is as blissful as it used to be, the ye old Forum and IRC channel links are up there too.

Now I know some of you will be saying “What n00! where are incy’s maddening polls!?” Well they have been moved to the forums under incy247’s Weekly Polls, yes that’s right the polls are now a weekly feature, You will have to join our forum to view them or leave comments from now on so come and join the rest of the fast growing community and have a chat with some of the older fans and followers.

Next up some new content! I would like to welcome Lt.Kelly to the RE SOF team and he had provided us with some images of his first model for the mod! I am proud to give you renders of the shotgun!



And finally I would like to thank all of the members who have carried Resident Evil Shadows of Fire up to this point, Its been great and I hope it will just keep getting better as we set our sights in a new direction, good Bye Shadow Bunny (AKA Co-Leader) and thanks for the support you have given us over the development of Resident Evil Shadows of Fire!!

Until the 2nd news post of the new site I’m incy247 saying thanks!
Posted by Sethy @ 10/16/2004 08:06:59 | Category: General
Source: Jurassic Rage
Once again, I have the pleasure of posting to you all some more of Sapien's great looking conceptual art. This time it is of the islands Technology Plant deep within the island's jungle.

Posted by MJCS @ 10/16/2004 06:47:38 | Category: Half-Life 2 Modification
Source: Armed Resistance
We at Armed Resistance are proud to announce this Saturday our Halflife 2 total modification: Armed Resistance went public. The Mod takes place in Communist China in the early 90's: Deng Xiaoping declares martial law to suppress the protesters of 1989, starting the Tiananmen Square massacre, the after-effects contribute to the civilian populations becoming enraged, and turning China's growing cities into urban battlegrounds to try and gain control of China's future.

The game is divided into two teams, the PLA (Peoples Liberation Army) and the Resistance (Chinese Democracy Movement) which consisted largely of students, intellectuals, and urban workers. The PLA will consist mainly of the newest weapons and fighting vehicles for the time, while the CDM will consist of weapons left over from World War II, the Korea and Vietnam wars. The game will mostly be objective based, using accurate maps from cities from that time period. Each side will have a huge amount of objectives to complete, ranging from assassinations, or destroying a strategic building too escorting a convoy through a city.
lambda Friday, 15 October 2004
Posted by Sethy @ 10/15/2004 09:19:04 | Category: General
Source: Tech Report
Download: Download The XP/2000 Drivers
ATI has officially released revision 4.10 of its Catalyst software suite, available for download here. The Cat 4.10s include ATI's new application-specific optimizations, dubbed Catalyst A.I. You can read more about Catalyst A.I. in our X700 review and in this news post. With these changes, the Cat 4.10 drivers should provide a big performance boost in a handful of the most popular games. ATI is claiming performance increases from 3-14% for various products, from the Radeon 9700 to the X800 series and most things in between. This driver also includes support for 720p and 1080i display modes for HDTV-class displays.

Posted by MJCS @ 10/15/2004 08:45:40 | Category: Half-Life 2 Modification
Source: Empires
I've uploaded a new screen shot of the Brenodi Empire's medium tank in the media section under "Vehicles". This incredible model was created by Duke who continues to claim the responsibility of designing the imperial side. As you can see, it looks more advanced than the Northern Faction's technology. Its turret is angled to minimize the impact of projectiles and deflect their momentum away. The twin fan exhaust vents in the rear are necessary to fully maintain its engines' air requirements. Planned upgrades for the tank are cannon sizes, engine power output, armor strength, and multiple choices of smaller support weapons which attach to the top hatch's lip.

Much work has been accomplished in the past month, and I have several more shots of our work that I will be uploading throughout the week. I'm excited to say several more vehicles are completed as well as the Northern Faction's player model. He exemplifies the freedom fighter type idea that we're striving for with a stance more towards a battered but determined military soldier than a civilian who's taken up arms, but I should keep quiet about him until I post his picture up later.

Those close to the project know I was away for the past month and had a lot of time to brainstorm. In that time I managed to organize all of our thoughts and designs into our official bible which has been long overdue, but we now have our crystal clear vision marked down in a concrete document. It's been something that needed to get done for awhile. The only obstacle to its completion was the sheer amount of our collected ideas and information that needed to be included due to the grand scale of our mod. I also started reading deeper into the subject of nanotechnology to get a greater understanding of one of the main influences of our mod. I feel strongly about attempting to give a more realistic and interesting take on the subject compared to the standard gloss over by previous games. Previous games such as Total Annihilation merely used it as a method to explain how one unit was able to construct entire bases, but it is one of the most important elements of our story as hinted at by the write up in the info section as well as the driving force behind many of the elements in the mod. It will definitely add a great deal of depth to the mod while we still attempt to include the subject in a realistic and thoughtful manner.

I also want to mention how exciting it is that Counterstrike: Source has been released, and we can all get a glimpse of the Half-Life 2 engine up close. Everything about it is incredible looking, and I've been finding myself playing more as a spectator to take its graphical splendor in. On one level today, I ended up staring off into the sloping hills of the background scenery of a level, wishing that the SDK was available so that I could pull it into the playing field instead of being confined to the level's predefined boundaries. Here's wishing the SDK is released soon so that we can all begin sculpting our ideas into a reality.
Posted by MJCS @ 10/15/2004 08:44:26 | Category: Half-Life 2 Modification
Source: modDB
Related: Arctika
We have added a bunch of new mod team members. First a huge welcome to Dr.Zais, he's already turned out a ton of Concept Art. The UK should be proud. His concept art wont do a mod team any good without a modeler. Lets welcome our new modeler, Spanky. Cant wait to see his first works. British Bomber has already began modeling the Dominion pistol. Finally we added Silent Stalker to help with sprite art. To make the weapons look as good firing them, as you'll look carrying them.
Posted by MJCS @ 10/15/2004 08:21:31 | Category: Half-Life 2 Modification
Source: Post Apocalypse
We haven't had some news updates the last few months, but that's going to change.

I want to show you some models we have made recently.

AK74, Vector CR21, Remington 870 and the Blaser R93 Tactical





Check out our Media section for more models.

We are still looking for people that want to join our team so feel free to apply for a position in our team.