Source: modDBRelated: Xmas
Hello again Xmas fans! This is an official announcement to say that Xmas 2.0 is on the roll again! Xmas 2.0 will be the final version of the mod for Half-Life before moving onto Half-Life 2 and it's infamous Source engine. As usual, Xmas 2.0 will be released on christmas eve, December 24 2004. Many improvements have been made in Xmas 1.1 (which was never released) that will make its way into 2.0. Namely, the arsenal has been completed, including the "C4 Stuffed Turkey Tripmine" (or C4STT for short), "the Evil Nutcrackers" (which never made it into 1.0) and a full replacement for the M4A1/M203... which you will have to wait to see into action ;) The maps have also been given an overhaul, especially Castle Morel which suffered from bad gameplay layout, and a whole new map called X-mall, which is sure to releive some tensions from holiday shopping! And finally, a promotionnal video is in the works so if you have suggestions on the music score, please feel free to drop me a PM. Forget trick'or'treating. Xmas is war.
Source: modDBRelated: The Somme Valley
Alot of people have been asking why have we been so dry on media lately. The main reason is we we're trying to reserve it for the new site, which is being painstakingly put together as we speak to be something of true beauty. But we have decided we can wait no longer and have mustered together some media for you (and the possibility of more to come!)Firstly though, other development news. We have had a bit of team restructuring. We'd like you to welcome Myristate, (4THIDUSA) SSG H and CiN-Eric, who will be doing texturing, mapping and skinning respectively. We have also had to part with one member, AntiHero, who we wish the best of luck in his future musical pursuits, he really has great talent. :p) and are upto Internal Beta 1.21. We may be opening another round of beta testing applications soon as we have only a small core of highly dedicated testers left of our original alotment.Finally, our testing server (69.61.30.35:27035) has been boosted from 8 to 16 players! Thanks goes out to our sponsor, DGS Logic.Now onto the media! Unfortunately, we are not quite ready to release pictures of in-game gameplay.. But we have the next best thing! A new map, rendered in-game and hinting at the artillery system and a nice new weapon render to salivate over. So without further adue, we present tsv_ypres by Quaker. It is based around the Third Battle of Ypres, later to become known as Passchendaele, named after the town which would become the object of the Commonwealth offensive. Following a 15 day heavy preliminary bombardment, the first Commonwealth troops went over the line. Despite their original gains, fresh German reinforcements from the calming Eastern Front and some of the heaviest rain the area had seen for many years both caused the offensive to literally bog down. One of the most horrific images recalled by Passchendaele was of the gurgled screams coming from wounded men who had crawled into shell holes in No Man's Land only to have them slowly fill with water around them...And finally, the 1907 British Bayonet which will make up the melee weapon for the Officer and Lewis Gunner classes for the Commonwealth.
PS Sorry for the size of this post.. I'll try to keep them short and often from now on.:)
Source: BrainBread
You can actively contribute to the development of BrainBread by posting your customized zombie model skins in this thread in our forums. We will include some of the best (i.e. most creative) skins into the final release of BrainBread. Everything you need for the modification can be found in the BrainBread zombie SDK. Contest conditions: Post finished models in the thread "Contest Entries" in the Brainbread forum. Don't modify the model, only the skin has to be done. Have fun! If you have any questions don't hesitate to contact LordScottish or ask directly in the news comments.
Sorry for the lack of news today. I will be posting news for the rest of the night.
Sunday, 17 October 2004