lambda Sunday, 24 October 2004
Posted by MJCS @ 10/24/2004 14:44:43 | Category: Half-Life 2 Modification
Source: PHL
Related: Stargate: The Last Stand
Davx has kindly prepared for you some renders from our pre-media release. Please note that none of these models shown below are final models and are not yet completed.


Posted by MJCS @ 10/24/2004 14:36:28 | Category: Half-Life 2 Modification
Source: modDB
Related: First Moon
Hi everyone! It´s been a long time since our last update, but I think it worth it. You have certainly noticed new colours of our site, but concerning Media section - definitely check it out, because old pieces were withdrawed and replaced by new stuff. Another pleasant news is that we have new team member Peet13, who is specialized on 3D art. Well, that´s all this time, I hope when I will be posting another update, Half-Life 2 will be already in my possession...




Posted by MJCS @ 10/24/2004 14:32:02 | Category: Half-Life 2 Modification
Source: modDB
Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament (http://mods.moddb.com/199/. It was a short total conversion game showing off the universe we created and the gameplay style we were shooting for.

We've now moved to the Source engine (Half-Life 2) to power our next project, Spatial Fear. While our first release was more of a teaser to give players an idea of what to expect, Spatial Fear will be a full-fledged game.



We believe we can provide a unique experience by combining immersive environments, an engrossing storyline, atmospheric settings, and frenetic action. One of these factors will not be sacrificed for another. Seamlessly blending all four will ensure a game that will appeal to the audience possible while still remaining fun.

Rather than pushing the technological envelope to it’s boundaries, our aim is to present a game with artistic maturity. We hope this sounds interesting and you decided to watch and support us. And don't forget to view the gallery.
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Posted by MJCS @ 10/24/2004 14:24:44 | Category: Half-Life Radio
Source: Half-Life Radio
South Eastern Florida -- October 24, 2004 -- GameSHOUT Radio is moving into our new facilities this week. This is a little early and we will have to work around the contractors but we have a place to broadcast from now. What does this mean??? It means that GameSHOUT Radio will be LIVE and on the air this Wednesday Night, October 27th for a special 4-hour Live program.

Join us for News and Comment as well as the Fact and Quote of the day. We have BIG shows planned for the rest of the night... Here's what you can expect:

PC Playground PC game reviews and previews. Tonight we review Leisure Suit Larry: Magna Cum Laude, Warhammer 40,000, AND Evil Genius! We'll also preview SWAT 4 and Empire Earth. Be sure to check out the Demo of the Week, Colin McRae Rally HERE and join us on the air to comment about it!

Followed by Gamepad Gamers console game reviews, which will keep you up to date with what is happening in the world of the console. The reviews tonight will be Tony Hawk Underground 2, Otogi II, and Paper Mario II!!! Then join your host, SexyJosh as he takes you into the world of HALO 2!
The last hour will be COMPLETELY devoted to HALF-LIFE 2 CALLER DISCUSSION! Come on the air and tell our 1.2 million listeners what YOU think!

Then in the last hour join your GameSHOUT Radio staff for a Roundtable Discussion covering YOUR FAVORITE topic...HALF-LIFE 2!!! We expect some surprise guests for this event to include Ghost Freeman, Sean Connery, and maybe even Ben. This will be our annual Halloween Party!!! You never know WHO we might scare up!!!

So join us for the triumphant return of GameSHOUT Radio Wednesday Night, October 27th, LIVE at 7:00PM EST, 1:00AM GMT. Be there or BE SQUARE!
Aloha!



[PLEASE NOTE: This change took place because the county building inspector would not let us move into our new facilities until completed. Andy was however able to procure an alternate broadcast location for Wednesday night only...Let's just have one BIG WACKY WEDNESDAY...COMPLETE WITH BADGERS!!! Cya all there.'
Posted by MJCS @ 10/24/2004 14:24:09 | Category: The CPL
Source: The CPL
The CPL released a registration update on the upcoming Cyberathlete® Extreme Winter Championships.
TOURNAMENTS
Game: Counter-Strike
Cash Purse: $100,000
Sponsor: Hitachi Global Storage Technologies
Tournament Style: Team (5 versus 5)
Tournament Capacity: 64 Teams
Reserved Qualifier Spots: 8
Fully Registered Teams: 19
Partially Registered Teams: 41
Spots Available: -4

BYOC
BYOC Capacity: 950 computers
Spots Available: 327

DEADLINE
The online registration for this event will close Monday, November 15, 2004 at noon Central.

DATES & VENUE
The Cyberathlete® Extreme Winter Championships, primarily sponsored by the Intel® Pentium® 4 processor with HT Technology Extreme Edition, will take place Wednesday, December 15 to Sunday, December 19, 2004 at the Hyatt Regency in Dallas, Texas, United States of America.

ADDITIONAL INFORMATION
For more information on the Winter Championships, including rules, monitor rental, room reservations, travel discounts and other hosted activities, visit the official event website at: www.thecpl.com/winter2004/
lambda Saturday, 23 October 2004
Posted by MJCS @ 10/23/2004 09:41:21 | Category: Half-Life 2 Modification
Source: Message Boards
Related: Project 117
Hey im wannabe the Project leader of project 117

Our mod is currently in the planning stages. and we're all new to modding. However we are all on a game design course that will teach us many of the skills needed and as such we formed a mod team. We chose half-life 2 due to the fact that half-life was so moddable and half-life 2 source engine already seems to suit the type of game we're looking at making.

The basic concept is:

The game is based on first person action. but will be backed up with a strong storyline. it's based in the future. with first contact with an unknown alien life. as an unknown spacecraft enters the sol system. Unforntunaly these aliens are none to friendly

The game will be based on team played missions. With the players taking the role of a specialist team of soldiers trained for first contact. The alien's will be AI controled.

Another major feature that we want to implament into the mod is hacking. While alot of other games. use a simple press and hold or at best a mini game thats simplistic to hack. we want to include a more realistic hacking. It will be script based from a console. and will allow players to learn new tricks. it will be much easier than true to life hacking. but will be on par ( hopefully ) with games such as Darksigns.

The team are currently working out many ideas and we try and keep the websites updated with infomation as much as possible.

Ok just a little info on some of the features. ( these are not set solid yet. were still working on them. we have alot of coursework to deal with aswell )
Unique characters - Each character will have seperate skills allowing for players to build there perfect team

Unique Weapons - Each character will have a weapon unique to them

Mech(s) - Right now we have decided 100% for one of the characters to be a mech. Wielding close combat weaponry MAYBE some advanced visual modes and the ability to weld doors open and closed.

Hacking - Any character is able to do this. some will be given bonuses these are yet to be worked out.

Command vehical - We're hoping to use the live camera feed function of half-life2 to provide a "command vehical" this will be based at a specific location and will have monitors of all the Characters showing a view from there helment/shoulder. It will also be the only location at which a map is available. we want this to be useful but no NEEDED to complete the missions.

Weaponry - There will be a mix of both Projectile weapons new and old aswell as energy based weaponry. we're also looking at trying to think of some original weaponry.. which is hard

Enemys - While many of the aliens are yet to be decided on we already have plans to implament an enemy that uses the grav gun to attack. This may be simply throwing the characters off there feet or perhaps causing force damage. ( much like the shield gun of UT perhaps ) aswell as the simplistic idea of having larger aliens that spawn the smaller aliens.

While alot of this is very "cliche" however as a new modding team we dont want to try and push the boundrys too far. We want to try and keep with what works and add a little.... personality to it. Ill put my hands up and say.. the majority of ideas are taken from several other games/films but then the idea is to make what we think will be a fun and playable game. therefore we're looking at what is "fun and playable" in other games and adapting them to our own. I suggest you check out the alien swarm mod for UT2k4 as thats what got me thinking of this mod idea.




While we have alot of dedicated team members we're lacking currently in much of cetain skills. As such anyone intrested in helping out or even joining the team please contact me.

We are currently in need of :
Programmer - We currently have only one limited skill programmer. so if your up for the challange and are willing to work with us PLEASE contact me

Any concept artwork you wish to submit, credit will be given.

Any idea's please feel free to drop in the irc room or forums and give us some suggestions every one will be concidered by the team.

Models will be accepted and reviewed and credit will also be given however we cannot say if the model will be used or not right now.

Contact:


E-mail - xfxmaximus@hotmail.com
IRC - #project117 @ quakenet
Website1 - http://mods.moddb.com/3973/
Website2 - http://project117.uni.cc/
Posted by MJCS @ 10/23/2004 01:31:42 | Category: Counter-Strike: Source
Source: Steam
An update to Counter-Strike: Source has just been released. Steam will update itself automatically when you restart. Here is a list of the changes:


COUNTER-STRIKE: SOURCE CHANGES / ADDITIONS:

Fixed various name changing exploit crashes
lambda Friday, 22 October 2004
Posted by RustBucket @ 10/22/2004 23:46:45 | Category: Half-Life 2 Modification
A user at steampowered.com has posted these two images showing off a shot from DOD:Source and a shot of the HL2 Editor (VHE) in action:



Images originally seen at HL fallout.

Note: The images were not, in fact, directly from a VALVe employee, but from a conference which the VALVe employee attended.
Posted by RustBucket @ 10/22/2004 23:30:02 | Category: Half-Life 1 Modification
Xen Rebels, the coop gameplay mod from the folks famous for the Handy Vandal's almanac has had a major 1.0a release after four years in development. Be sure to check out the new Gameplay style they're using called "Lifematch". It's about "Xen" so it has to be good!
Posted by RustBucket @ 10/22/2004 06:12:11 | Category: General
Source: http://www.theshiponline.com
Outerlight are proud to announce the release of version 52 of The Ship

New Features:
Elimination Mode - Players are assigned quarries in an ever decreasing loop with the winner of each round awarded a $10,000 prize.
Hunt Mode - The traditional mode with quarries reassigned after each kill.
New Maps Seriphos and Volantyne
New Generic Male Model
Loads of Bug Fixes
Loads of Map Fixes

Check out - http://www.theshiponline.com