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Welcome to Half-Life Gaming. We are still moving in so pardon our dust.
It's time for our yearly mapping competition, and it's our first for the Source engine! So fire up your copy of Steam and make sure those displacement-surface and smoothing group skills are up to scratch. Aim: Simply make something "unreal": a place or situation that you simply wouldn't ever find yourself fighting over if World War 3 were ever to come around. Think "surreal" or "abstract" or "mind-bending" though, rather than just "futuristic" or "unlikely." Something out of the depths of your warped mind or dreams, or inspired by a work of art, or perhaps just how you picture a particularly strange or grand scene in a fantasy/sci-fi book. We're NOT looking for more Combine bases or warehouses or embattled towns, or killboxes with purple lights, or anything else resembling anything in Half-Life 2 or in real life (past, present or possible future, unless heavily distorted). Ideas: The map doesn't necessarily have to be surreal: if you don't feel like a map-making god or don't have access to loads of custom textures, try creating a miniature (or macroture) Rats! style level (though try to base them around/inside objects, rather than rooms in your house!). You could try making a fantasy setting (e.g. DM Avalon) or a crazy space setting (e.g. DM Tribute) or a dream-world setting (e.g. Max Payne dream sequences). Just make something crazy that isn't very realistic, but yet is still a playable deathmatch level; if you're unsure, ask in our forums. The size of the map doesn't matter, but you should aim to make it be fun for 8+ players. Judging: Graphical and gameplay aspects of the map will be judged, along with how original and exciting the theme is. As ever, there will also be a 'popular' vote where the peons of this website pick their favourite.Prizes: Prizes are yet to be announced, but at the very least there will a new console/PC game for the winner. The best maps will also go onto permanent rotation on our HL2DM server.Deadline: All submissions must be in by 23:59 GMT on Sunday 14th August 2005. You've got plenty of time, so the deadline is strict.Rules: You can base your level off concept art or sculptures if you wish, but reproductions of film scenes or other peoples maps or other games aren't allowed. Custom textures, models, skyboxes etc. are allowed. You are allowed to enter up to 2 levels. Maps must be playable HL2 deathmatch levels, and be fully compiled with no (obvious) errors. Maps must be be submitted in a .ZIP or .RAR file with a readme, and should be listed in your profile by the deadline. The editor's decision (i.e. Leperous') is final.